OH MUMMY! RESURRECTED
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A game by Chris Perver

I have been trying to keep to the original design concept of the game, but introducing new features and improvements.

I have redone the music so it is similar to the original Amstrad game, retaining the mesmerizing background rhythm which many find so appealing and mind-numbing!

I have redesigned the treasure box graphics to make them more attractive looking.

Mummies will now sink into the ground upon contact with the player. The player sprite will also flash to indicate the player has lost a life.

There is also a new a new mummy type. A "mummy" mummy will appear after a certain length of time. Wearing a skirt and brandishing a broom, this mummy will do the best to sweep away the player's tracks before they can uncover the boxes, adding an extra level of difficulty to completing the level.

I have introduced a two player co-operative feature. A second player is able to control a second man to help uncover the treasures in the tomb.

Here is a list of improvements
    - Redefinable keys
    - Joystick enabled menu and scoreboard controls for GX4000
    - Multicoloured hardware sprites
    - Special sprite effects
    - A "mummy" mummy that erases the player's tracks if they are too slow
    - Additional artifacts to uncover
    - Two-player cooperative mode
